Chris Jones
3D Environment Artist
3D Environment Artist
EDUCATION:
University of Central Florida
BA in Digital Media - Game Design
BA in Digital Media - Game Design
SKILLS:
3D Modeling: Environment and prop art specializing in foliage, AR/VR ready, low/high poly modeling + UVing
Texturing: Hand painted & procedural texturing/mapping
2D Illustration: Environment, prop and character concepting
Level Design: Level layout and design, prop placement
SOFTWARE:
Modeling: Autodesk Maya
Texturing: Substance Painter, Substance Designer, Adobe Photoshop, Quixel Suite
Illustration: Autodesk Sketchbook, Procreate
Engines: Unreal 4 & 5, Unity
EXPERIENCE:
UCF, The Harrington Lab (Sep 2017 – March 2024)
Lead Environment Artist, Undergrad Research Assistant & Independent 1099 Contractor
- Created and updated 3D plants and ground textures for use in a VR game
- Created multiple ground textures and environment clutter props
- Used real-world data to populate a level in Unreal
- Collaborated with Arboretum team to ensure scientific accuracy of all work
- Recreated a library of Florida plant models with traditional & photoscanning techniques for use in Unreal 5 with Nanite
Lead Environment Artist, Undergrad Research Assistant & Independent 1099 Contractor
- Created and updated 3D plants and ground textures for use in a VR game
- Created multiple ground textures and environment clutter props
- Used real-world data to populate a level in Unreal
- Collaborated with Arboretum team to ensure scientific accuracy of all work
- Recreated a library of Florida plant models with traditional & photoscanning techniques for use in Unreal 5 with Nanite
Imaginary Lights (March 2019 – March 2022)
3D Artist, Independent 1099 Contractor
- Specialized in high-poly model reduction for real-time visualization
- Worked on a team turning CAD Drawings and other scenes into usable, low-poly assets
3D Artist, Independent 1099 Contractor
- Specialized in high-poly model reduction for real-time visualization
- Worked on a team turning CAD Drawings and other scenes into usable, low-poly assets
Carnegie Museum of Natural History, Powdermill Nature Reserve
(April 2018 – June 2018, Feb 2019 – June 2019)
3D Artist, Independent 1099 Contractor
- Created 3D plants & flowers for use in an AR App
- Worked on a team with Carnegie botanists to ensure scientific accuracy of all work
PUBLISHED PROJECTS:
Lead Artist
- Modeled, UVed and textured 35 unique species of Florida plants in high fidelity for use in Unreal 5 with Nanite
- Used photoscanning workflows (Reality Capture, Polycam) along with traditional modeling techniques to create photorealistic meshes without industry scanning equipment
- Created multiple high fidelity ground textures and environment clutter props
- Updated the Virtual UCF Arboretum UE4 level to UE5
- Link to the Longleaf Pine Forest Habitat Plant Pack on the Unreal Marketplace
AR Perpetual Garden Apps, Carnegie Museum (Shipped Oct 2018)
3D Artist
- Modeled, UVed and textured 13 unique plants models compatible with an AR phone app
- Worked with Carnegie botanists to ensure scientific accuracy of models
- Link to AR/VR Models published on The Virtual Garden Timeline website
- Link to AR Perpetual Garden App, Apple iTunes Store
- Link to AR Perpetual Garden App, Google Play Store
3D Artist
- Modeled, UVed and textured 13 unique plants models compatible with an AR phone app
- Worked with Carnegie botanists to ensure scientific accuracy of models
- Link to AR/VR Models published on The Virtual Garden Timeline website
- Link to AR Perpetual Garden App, Apple iTunes Store
- Link to AR Perpetual Garden App, Google Play Store
The Virtual UCF Arboretum, Harrington Lab (Website Publish Oct 2018, Unreal Model Delivered Nov 2018, VR Expected 2019)
Lead Artist
- Modeled, UVed and textured 18 unique species of plants with realistic variations
- Collaborated with Arboretum team to ensure scientific accuracy of all work
- Created multiple ground textures and environment clutter props
- Used real-world data and photos to populate a level in Unreal
- Link to AR/VR Models published on The Virtual UCF Arboretum website
Lead Artist
- Modeled, UVed and textured 18 unique species of plants with realistic variations
- Collaborated with Arboretum team to ensure scientific accuracy of all work
- Created multiple ground textures and environment clutter props
- Used real-world data and photos to populate a level in Unreal
- Link to AR/VR Models published on The Virtual UCF Arboretum website
Madhouse (Fall 2017)
Lead Artist
- Created environment concept art
- Modeled, UVed and textured over 140 environment assets
- Assisted art team and populated level in Unreal
Dr. Higgs’ Great Escape (Summer 2017)
Lead Artist
- Created environment, prop and character concept art
- 3D modeled, UVed and textured large background pieces and multiple sets of small props
- Played a major role in level population and design in Unity
Lead Artist
- Created environment concept art
- Modeled, UVed and textured over 140 environment assets
- Assisted art team and populated level in Unreal
Dr. Higgs’ Great Escape (Summer 2017)
Lead Artist
- Created environment, prop and character concept art
- 3D modeled, UVed and textured large background pieces and multiple sets of small props
- Played a major role in level population and design in Unity