Chris Jones
3D Environment Artist
EDUCATION:
University of Central Florida
BA in Digital Media - Game Design
SKILLS:
3D Modeling:    Environment and prop art, foliage, AR/VR ready, low/high poly modeling + UVing
Texturing:          Hand painted & procedural texturing/mapping
2D Illustration:  Environment, prop and character concepting
Level Design:    Level layout and design, prop placement
SOFTWARE:
Modeling:         Autodesk Maya
Texturing:         Substance Painter, Substance Designer, Adobe Photoshop, Quixel
Illustration:       Autodesk Sketchbook, Procreate
Engines:           Unreal, Unity
EXPERIENCE:
Carnegie Museum of Natural History, Powdermill Nature Reserve
(April 2018 – June 2018)
3D Artist, Independent 1099 Contractor

- Created 3D plants & flowers for use in an AR App
- Worked on a team with Carnegie botanists to ensure scientific accuracy of all work

UCF, The Harrington Lab (Sep 2017 – Nov 2018)
Lead Environment Artist, Undergrad Research Assistant & Independent 1099 Contractor

- Created and updated 3D plants and ground textures for use in a VR game
- Created multiple ground textures and environment clutter props
- Used real-world data to populate a level in Unreal
- Collaborated with Arboretum team to ensure scientific accuracy of all work
PROJECTS:
AR Perpetual Garden Apps, Carnegie Museum (Shipped Oct 2018)
3D Artist

- Modeled, UVed and textured 13 unique plants models compatible with an AR phone app
- Worked with Carnegie botanists to ensure scientific accuracy of models
- Link to AR/VR Models published on The Virtual Garden Timeline website
- Link to AR Perpetual Garden App, Apple iTunes Store
- Link to AR Perpetual Garden App, Google Play Store 
The Virtual UCF Arboretum, Harrington Lab (Website Publish Oct 2018, Unreal Model Delivered Nov 2018, VR Expected 2019)
Lead Artist

- Modeled, UVed and textured 18 unique species of plants with realistic variations
- Collaborated with Arboretum team to ensure scientific accuracy of all work
- Created multiple ground textures and environment clutter props
- Used real-world data and photos to populate a level in Unreal
- Link to AR/VR Models published on The Virtual UCF Arboretum website
Madhouse (Fall 2017)
Lead Artist

- Created environment concept art
- Modeled, UVed and textured over 140 environment assets
- Assisted art team and populated level in Unreal

Dr. Higgs’ Great Escape (Summer 2017)
Lead Artist

- Created environment, prop and character concept art
- 3D modeled, UVed and textured large background pieces and multiple sets of small props
- Played a major role in level population and design in Unity
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