
Fab Storefront
I am actively creating and selling 3d foliage intentionally made for use with Nanite in Unreal Engine 5. I create the models using real-world photographs both as reference and when creating textures, and use a combination of traditional hand-modeling techniques as well as photogrammetry where applicable (such as detailed photoscans of tree trunks and rocks).
I created all of the foliage assets I have listed on Fab from the ground up to be used with Nanite: no texture transparency is used, meaning the plants are fully modeled but not needlessly complex, and offer both high-fidelity and high-performance when using Nanite.
You can find my Fab storefront here, and can see some examples of my work in the renders below (all in Unreal 5).









